Monday, July 18, 2016

Elements of Storytelling—The Flaws of Mass Effect 3 (or How Not to End a Story)

If you haven’t heard the controversy to the ending of Mass Effect 3 by now, then you’re just not a gamer—or you don’t waste as much time on YouTube like I do.
But studying the ending to this otherwise masterpiece of video game based interactive storytelling can be extremely helpful, because you will then know what not to do when it comes to endings. And knowing what not to do can be more valuable than knowing what to do.
For starters, the ending suffers from a bad lack of clarity. Most gamers were left confused over what was really going on. After Harbinger decimates Hammer Squad likes it’s nothing, and then just leaves like a pimp after assuming everyone’s a corpse, and Shepard wakes up badly wounded struggling to his feet, my own first set of questions popped up:
1) What the hell happened to my cool personalized and modified armor? Why is he (or she if, like me, you played “FemShep”—What? Did you think I was going to look at a man’s butt for 50+ hours?) suddenly in a badly beaten and burned version of the standard N7 armor he started with at the game’s beginning?
2) Where’s my rockin’ awesome Widow sniper rifle? Why is it that the only gun near him in the whole death field just happens to be the worst handgun in the Mass Effect universe? I might have even been okay with the ending(s) if I hadn’t had to die fifteen times to three wimpy Husks and one wussy Marauder because my gun sucked and Shepard’s crippled ass couldn’t aim steady! That’s a whole lot of work to go through for just a “meh” set of endings with no resolution.
3) Oh. AND WHAT THE HELL HAPPENED TO MY TWO SQUAD MATES! One second they were with me, and then suddenly gone, disappeared, no where to be found, not even two dead corpses.
4) After getting beamed up onto the Citadel and having to deal with the Illusive Man (which was actually the only part in the entire ending that seemed to have been handled well), and Shepard’s nearly bled out, do we suddenly get dumped with a Deus Ex Machinae in the form of a ghost boy calling himself the Catalyst who then gives Shep three choices on stopping the Reapers, all of which ends up in his death (well, except for the “perfect” ending in the Destroy option, where it shows him taking a gasp of breath even though the Destroy option was supposed to destroy all synthetics and Shep is half synthetic. And for the record, I didn’t pick the Destroy option. Screw the organics! I ain’t killing off the Geth and EDI just to take out the Reapers, not when other options are available, you heartless psychopaths!).
And those are just a tiny tiny sample of the almost infinite amount of questions the ending left you with.
And that is the true problem with the ending before it got “fixed” with an extended cut that finally fixed some of the plot holes and offered resolution, but still leaves you stuck fighting off the husks and marauder with the crappy gun and non-modified armor. It wasn’t that Shep died (now he only clearly dies in two of the endings). It wasn’t because you were left with only “three” choices. It wasn’t even that annoying ghost boy I wish I could shoot (which I now can but….). It’s because no matter how it ended, the plot holes were still glaringly obvious. And they wouldn’t have even been noticeable by most if the ending had been done well.
And it all comes down to the editing. Vital parts were missing, parts that might have provided the needed clarity. I could see what they were trying for, and I even applaud the attempt. And if it had been done correctly, fans would have been arguing over the philosophic merits and flaws of the ending instead of…well, it’s fictional structure. They managed to keep the players in a suspension of disbelief all the way through 90+ hours of gaming, only to completely break that suspension in the last five minutes of it.
If anything proves just how important the ending to a story can be, ME 3 shows it with perfect clarity.
A couple months ago Bioware came out with a free DLC that provided an “extended ending,” adding cutscenes and dialogue to help bring more clarity to what actually happened (Was Shepard being Indoctrinated and it all was just a dream? Did it really happen, and the galaxy really is that screwed? And how did the Mass Relays blow up without destroying all the star systems they’re in like what happened when Shep walloped a Mass Relay with an asteroid in “The Arrival” DLC? Or was it a bizarre combination of real events mixed with Shep hallucinating from an Indoctrination attempt by Harbinger? And where the hell did Harbinger go?!).
While they did manage to pull it off to some extent. I still wondered at first if the damage was already done, and there was no going back? No more suspension of disbelief? But what I discovered with the extended ending was that, yes, suspension of disbelief can be returned with a good enough fix, but I still haven’t stopped caring about being stuck with the crappy gun and not having my cool armor anymore. I’m just willing to set that part aside now.
Personally, I think they should’ve gone with this ending. After all, why not? The damage is already done anyhow.
So let this be a lesson to all storytellers, no matter the medium they tell their stories in:
Never, ever, ever screw up the ending.
And always, always give your audience the resolution they need.

Tuesday, July 12, 2016

Brick Marlin's New Science Fiction and Horror Novel Ozarium Now Available in eBook Format!

Brick Marlin's Ozarium, a brilliant blend of science fiction, horror and dark fantasy that is the second release in his Transitional Delusions Series, is now available from Seventh Star Press!  Featuring illustrations by Enggar Adirasa, Ozarium is the follow-up to Brick's highly-acclaimed Shadows Out of the Sky! 


Direct links to eBook verions.  All priced at $2.99






Synopsis of Ozarium: The Shift of the world transitioned without delusion. The Reckoning has molded a brand new world, beginning with a colony ran by a large corporation called Slader Corp which invents a bizarre lottery, randomly choosing a winner, awarding him or her with infamous amounts of BodyKredd to spend nearly however they wish; though, in turn, surrendering their bodies to the demi agents when they come calling. 

But what happens when a child wins the lottery?


About Brick Marlin: Brick Marlin has been writing since he was a child. From an early age he was exposed to older, original horror movies. The great ones that have made a mark in history. He also tackled reading the likes of Stephen King, Clive Barker, Ray Bradbury, Kurt Vonnegut, Dean Koontz, Charles Dickens, Harper Lee, H.G. Wells, W. W. Jacobs, etc. Thus, he decided to engage himself and write horror and dark fantasy, scaring readers such as his parents, his friends, a handful of neighbors, and even leaving a few school teachers scratching their heads wondering if the boy should be committed or not with his gruesome tales of terror. Short story ideas continued to visit. A book idea or two sometimes stopped by for a sit. In 2007 he decided to take a more professional approach with his work. Hence, as a member of the Horror Writers Association, already having five books published by small presses with one more in the works coming soon, nearly twenty-five short stories published, adding to the few anthologies and collaborations with other authors, Brick Marlin trudges onward, hoping to achieve more creations, living in the minds of his characters making decisions such as whether to turn the knob and enter through the Red Door, or perhaps try and take a chance at the Blue Door, the one that is already ajar, a bony finger beckoning the next visitor. 



Married to the best woman in the world, she allows him to tuck himself away inside his office, donning his Anti-Literary Gremlin helmet, and produce his bizarre tales.


Be sure to pick up Brick Marlin's Shadow Out of the Sky, the first book in the Transitional Delusions Series, too! 


eBook links: 











Tuesday, June 28, 2016

Restless Spirit, the latest Tipsy Fairy Tale Release from E. Chris Garrison, Available Today!

Seventh Star Press is proud to announce that Restless Spirit, the 2nd Book in the Tipsy Fairy Tales from E. Chris Garrison, is available today!  With a blend of the paranormal, thriller elements, humor, and contemporary fantasy, Restless Spirit will delight readers who enjoyed the first book in the series, Blue Spirit! This release also includes 2 new illustrations by Anne Rosario! Direct links to eBook and print versions are below the cover art here:


eBook Links (all eBook versions are $2.99)





Print Links





Synopsis: When Skye McLeod is asked by her pal Phil Jenson if she wants to cosplay at his game company's booth during Big Con Weekend—and get paid for it—she jumps at the chance. Besides, Skye’s hit a rocky patch with her girlfriend Annabelle, who wants her to stop drinking and act more responsibly.

Then Skye gets a call from paranormal detective Rebecca Burton for another job; something big is going on at the convention, and she needs Skye to be her eyes and ears there. So now Skye’s getting paid to have fun—twice!

Then The Night Duke, a creep from Skye’s live role playing days, shows up and uses some weird mojo, seemingly turning pretend zombies into real ones. After barely escaping an attack, Skye learns the fairies and trolls within the magical realm are getting restless, and her old friend, the Transit King, is in the middle of it.

Skye decides to once again enlist the aid of her fairy companion “Minnie.” For Skye to enter the magic realm, she needs to get tipsy. Then she’ll just have to control the powers within her and contain the outside forces that threaten to spin into chaos. How can she possibly screw this up?

Book Two of the Tipsy Fairy Tales Trilogy



About the Author: E. Chris Garrison writes fantasy and science fiction novels and short stories. She used to publish as Eric Garrison, but has since upgraded.

Her latest series is Trans-Continental, a steampunk adventure with a transgender woman as its protagonist. Chris’s supernatural fantasy stories include the Road Ghosts trilogy and the Tipsy Fairy Tales published by Seventh Star Press. These novels are humorous supernatural fantasies, dealing with ghosts, demonic possession, and sinister fairy folk.

Her novel, Reality Check, is a science fiction adventure released by Hydra Publications. Reality Check reached #1 in Science Fiction on Amazon.com during a promotion in July 2013.

Chris lives in Indianapolis, Indiana, with her wife, step-daughter and cats. She also enjoys gaming, home brewing beer, and finding innovative uses for duct tape.



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