Saturday, December 26, 2015

Links for the Kindle Sales Titles from Seventh Star Press


Seventh Star Press Holiday Kindle Sale Through December 31


Running through December 31st, Seventh Star Press has an ongoing big sale involving all of our author family!  Every title listed below is just 99 cents on Kindle right now, so you can try out and add some great authors to your eReaders, whether you just got one for Christmas or had one before!  Steampunk, Fantasy, Horror, Urban Fantasy, Science Fiction, Cross-genre, and much more!

The full list of titles offered at 99 cents with direct links are:

John F. Allen Codename: Knight Ranger
H. David Blalock Angelkiller 
Elizabeth Donald Nocturne Infernum
A. Christopher Drown A Mage of None Magic
Southern Haunts: Spirits that Walk Among Us (Anthology) Ed by Alexander S. Brown and J.L. Mulvihill
Bob Freeman Shadows Over Somerset
Jackie Gamber Redheart
E. Chris Garrison Four Til Late
Crymsyn Hart Death's Dance
Selah Janel Olde School
Brick Marlin Shadow Out of the Sky
J.L. Mulvihill The Boxcar Baby
S.H. Roddey Armageddon Rising
Steven Shrewsbury Overkill
Jason Sizemore Irredeemable
AshleyRose Sullivan Silver Tongue
R.J. Sullivan Haunting Obsession
Michael West Cinema of Shadows
Peter Welmerink Transport
Stephen Zimmer Chronicles of Ave, Volume 1 and Crown of Vengeance


Check them out and discover some great reads and writers! 


Tuesday, December 22, 2015

Big Kindle Sale Begins on the 24th Featuring ALL Seventh Star Press Authors


Big Kindle Sale December 24-December 31! 


With all of the new eReaders needing new content this holiday season, and previous eReaders needing new content, Seventh Star Press will be there to help in a way that doesn't hit your gift card or pocket book hard!

That's right, we're having a big Kindle sale, with 99 cent titles from ALL Seventh Star Press Authors. The sale begins on the 24th and continues through December 31st, rounding out 2015 on a high note!

The full list of titles to be offered at 99 cents are:

D.A. Adams The Brotherhood of Dwarves
John F. Allen Codename: Knight Ranger
H. David Blalock Angelkiller 
Elizabeth Donald Nocturne Infernum
A. Christopher Drown A Mage of None Magic
Southern Haunts: Spirits that Walk Among Us (Anthology) Ed by Alexander S. Brown and J.L. Mullvihill
Bob Freeman Shadows Over Somerset
Jackie Gamber Redheart
E. Chris Garrison Four Til Late
Crymsyn Hart Death's Dance
Selah Janel Olde School
Brick Marlin Shadow Out of the Sky
J.L. Mulvihill The Boxcar Baby
S.H. Roddey Armageddon Rising
Steven Shrewsbury Overkill
Jason Sizemore Irredeemable
AshleyRose Sullivan Silver Tongue
R.J. Sullivan Haunting Obsession
Michael West Cinema of Shadows
Peter Welmerink Transport
Stephen Zimmer Chronicles of Ave, Volume 1 and Crown of Vengeance


Get ready for some holiday fun and fill your eReaders inexpensively with some awesome speculative fiction reads! 


Monday, December 21, 2015

Dan Jolley Joins Seventh Star Press Author Family

Seventh Star Press is proud to announce Dan Jolley as the latest addition to our author family, with his cross-genre Gray Widow Trilogy.  A prolific writer who has numerous credits in the book, comic,gaming and video game worlds, Dan is going to be a tremendous addition to the Seventh Star Press family.


The first book of the Gray Widow Trilogy, Gray Widow's Walk, will be released in early 2016 in softcover and eBook formats.  The cross-genre trilogy, with a mix of science fiction, thriller elements, and dark fantasy, and featuring a captivating female protagonist, will feature brand new cover art from Enggar Adirasa. 

About Gray Widow's Walk

“The only thing in this world you can truly control is yourself.”

Janey Sinclair’s ability to teleport has always been a mystery to her. She tried for years to ignore it, but when tragedy shatters her life, Janey’s anger consumes her. She hones her fighting skills, steals a prototype suit of military body armor, and takes to the streets of Atlanta, venting her rage as the masked vigilante dubbed “the Gray Widow” by the press. 

But Janey’s power, and her willingness to use it, plunges her into a conflict on a much grander scale than she had anticipated.

Soon she encounters Simon Grove, a bloodthirsty runaway with a shapeshifting ability gone horribly wrong…

Garrison Vessler, an ex-FBI agent and current private defense contractor, who holds some of the answers Janey’s been searching for…

And Tim Kapoor, the first person in years with a chance of breaking through Janey’s emotional shell—if she’ll let him.

But as Janey’s vigilantism gains worldwide attention, and her showdown with Simon Grove draws ever closer, the reason for her augmented abilities—hers and all the others like her—begins to reveal itself. Because, high above the Earth, other eyes are watching. And they have far-reaching plans…

Gray Widow’s Walk is book one of the Gray Widow Trilogy, to be followed by Gray Widow’s Web and Gray Widow’s War.



About Dan: Dan Jolley started writing professionally at age nineteen. Beginning in comic books, he has since branched out into original novels, licensed-property novels, children's books, and video games. His twenty-five-year career includes the YA sci-fi/espionage trilogy Alex Unlimited; the award-winning comic book mini-series Obergeist; the Eisner Award-nominated comic book mini-series JSA: The Liberty Files; and the Transformers video games War for Cybertron and Fall of Cybertron. Dan was co-writer of the world-wide-bestselling zombie/parkour game Dying Light, and lead writer of the Oculus Rift game Chronos. Dan lives somewhere in the northwest Georgia foothills with his wife Tracy and a handful of largely inert cats. Gray Widow's Walk is his first adult novel.

Learn more about Dan by visiting his website, www.danjolley.com, and follow him on Twitter @_DanJolley


Friday, December 4, 2015

Pick Up Michael West's Best-Selling Horror Novel Cinema of Shadows for 99 Cents on eBook!

For a limited time you can pick up Michael West's best-selling horror novel Cinema of Shadows for just 99 cents on Kindle, Nook, and Kobo! 63 Amazon reviews with a 4.4 star average!  Get started today on your Michael West reads! 



Synopsis of Cinema of Shadows: Welcome to the Woodfield Movie Palace. The night the Titanic sank, it opened for business...and its builder died in his chair. In the 1950s, there was a fire; a balcony full of people burned to death. And years later, when it became the scene of one of Harmony, Indiana's most notorious murders, it closed for good. Abandoned, sealed, locked up tight...until now. Tonight, Professor Geoffrey Burke and his Parapsychology students have come to the Woodfield in search of evidence, hoping to find irrefutable proof of a haunting. Instead, they will discover that, in this theater, the terrors are not confined to the screen. 

Cinema of Shadows is one of the growing Harmony, Indiana collection of horror tales from Michael West that also includes Spook House, Goodnight, For the River is Wide and the Gods are Hungry, and The Wide Game.


Monday, November 30, 2015

2 Brand New Titles on eBook for Cyber Monday from John F. Allen and Bob Freeman!

Two brand new Seventh Star Press titles are available today on eBook for Cyber Monday!  John F. Allen's urban fantasy novella The God Particle Conspiracy, the 2nd Codename: Knight Ranger novella, and Bob Freeman's horror novel Keepers of the Dead, the second in his Cairnwood Manor series!


Direct eBook links:

John F. Allen's The God Particle Conspiracy


Bob Freeman's Keepers of the Dead
Note: Nook and iBook versions should go live very shortly. 

Synopsis of The God Particle Conspiracy: An Interpol agent investigating international money laundering goes dark. A video surfaces which shows the agent’s death by the prototype of a stolen super weapon at the hands of a Neo-Human black market arms dealer. The international, supernatural counter-intelligence agency known as G.E.N.E.S.I.S., sends Captain Alexandre “Neal” Du Bois, a.k.a. Knight Ranger, and the creator of the weapon, Dr. Hakim Okafor, to Berlin to investigate.

Neal and Okafor encounter a deep cover G.E.N.E.S.I.S. agent with dubious objectives and an heiress with a scheme to disrupt the political landscape of unified Germany. Worse, the heiress has thrown in with a megalomaniac who plots to use secret Nazi technology from World War II to corner the global energy market. Can Neal and Okafor thwart this powerhouse alliance? And how will they cope when an even greater evil surfaces?



Synopsis of Keepers of the Dead:  THE VAMPIRE MACGREGOR LIVES...

_"Foolish pup," MacGregor chided the werewolf, "you don't get it. Laddie, if water were evil I'd be but a drop. What lurks below is an ocean."_

From the haunted halls of Cairnwood Manor to the bowels of Rosslyn Chapel, Bob Freeman hurls you into the very heart of the eternal conflict between the forces of darkness and the forces of light.

It's fang versus claw, spell versus steel, and love versus death in an epic battle of blood and thunder.

When a sinister cabal converges to unleash the ultimate evil against an unsuspecting world, only the combined strength of the Wolves of Cairnwood Manor and the Circle of Nine Skulls offers up a glimmer of hope as werewolves, vampires, witches, immortal warriors, and an army of the undead collide in a battle of epic bloodshed.




About the authors:

John F. Allen: John F. Allen is an American writer born in Indianapolis, IN. He is a member of the Speculative Fiction Guild and the Indiana Writers Center, began writing stories as early as the second grade and has pursued most forms of writing at some point, throughout his career. John studied Liberal Arts at IUPUI with a focus in Creative Writing, received an honorable discharge from the United States Air Force and is a current member of the American Legion. John’s debut novel, The God Killers was published in the summer of 2013 by Seventh Star Press.

John currently resides in Indianapolis, Indiana with his wife and son.


Visit John’s website at: www.johnfallenwriter.com


Bob Freeman: Bob Freeman is an author, artist, and respected lecturer on the occult and paranormal phenomena. A lifelong student of mythology, folklore, magick, and religion, Mr. Freeman makes his home in rural Indiana with his wife Kim and son Connor. 

You can find Bob online at
occultdetective.com 
or twitter.com/OccultDetective




Monday, November 23, 2015

Cover Reveal for John F. Allen's The God Particle Conspiracy!

Seventh Star Press is proud to reveal the cover art for John F. Allen's The God Particle Conspiracy, the second Codename: Knight Ranger novella!


The God Particle Conspiracy will be released in eBook format on Monday, November 30. Readers who have enjoyed John F. Allen's Ivory-verse in his novel The God Killers and the Codename: Knight Ranger novella are sure to enjoy his latest urban fantasy adventure!


Synopsis: An Interpol agent investigating international money laundering goes dark. A video surfaces which shows the agent’s death by the prototype of a stolen super weapon at the hands of a Neo-Human black market arms dealer. The international, supernatural counter-intelligence agency known as G.E.N.E.S.I.S., sends Captain Alexandre “Neal” Du Bois, a.k.a. Knight Ranger, and the creator of the weapon, Dr. Hakim Okafor, to Berlin to investigate.

Neal and Okafor encounter a deep cover G.E.N.E.S.I.S. agent with dubious objectives and an heiress with a scheme to disrupt the political landscape of unified Germany. Worse, the heiress has thrown in with a megalomaniac who plots to use secret Nazi technology from World War II to corner the global energy market. Can Neal and Okafor thwart this powerhouse alliance? And how will they cope when an even greater evil surfaces?

About the Author: John F. Allen is an American writer born in Indianapolis, IN. He is a member of the Speculative Fiction Guild and the Indiana Writers Center. He began writing stories as early as the second grade and pursued all forms of writing at some point, throughout his career. John studied Liberal Arts at IUPUI with a focus in Creative Writing, received an honorable discharge from the United States Air Force and is a current member of the American Legion. John’s debut novel, The God Killers was published in 2013 by Seventh Star Press.

John currently resides in Indianapolis, Indiana with his wife, son and daughter.

Please visit my website: www.johnfallenwriter.com



Thursday, October 29, 2015

Cover Art Reveal for Bob Freeman's Keepers of the Dead

Seventh Star Press is proud to reveal the cover art by Enggar Adirasa for Bob Freeman's Keepers of the Dead, the forthcoming Cairnwood Manor Novel that follows Shadows Over Somerset.




Keepers of the Dead will be available later in November in both print and eBook formats!

Synopsis of Keepers of the Dead

THE VAMPIRE MACGREGOR LIVES...

_"Foolish pup," MacGregor chided the werewolf, "you don't get it.
Laddie, if water were evil I'd be but a drop. What lurks below is an
ocean."_

From the haunted halls of Cairnwood Manor to the bowels of Rosslyn
Chapel, Bob Freeman hurls you into the very heart of the eternal
conflict between the forces of darkness and the forces of light.

It's fang versus claw, spell versus steel, and love versus death in an
epic battle of blood and thunder.

When a sinister cabal converges to unleash the ultimate evil against an
unsuspecting world, only the combined strength of the Wolves of
Cairnwood Manor and the Circle of Nine Skulls offers up a glimmer of
hope as werewolves, vampires, witches, immortal warriors, and an army of
the undead collide in a battle of epic bloodshed.


For further information on Bob Freeman and his Cairnwood Manor novels, visit Seventh Star Press at www.seventhstarpress.com


About Bob Freeman: Bob Freeman is an author, artist, and respected lecturer on the occult
and paranormal phenomena. A lifelong student of mythology, folklore,
magick, and religion, Mr. Freeman makes his home in rural Indiana with
his wife Kim and son Connor. You can find the author online at
occultdetective.com or twitter.com/OccultDetective



Wednesday, October 28, 2015

L. Andrew Cooper Joins Seventh Star Press Author Family

Seventh Star Press is proud to announce that L. Andrew Cooper has joined our author family, with three exciting releases coming over the course of 2016!




2016 will feature two reissues of previous titles and a brand new one.

Leaping at Thorns, a single author collection of horror short stories that explores the themes of complicity, entrapment, and conspiracy will see a new edition early in 2016. Also coming early in 2016 is a new edition of Reel Dark, an anthology of horror, science fiction, and dark fantasy stories and poems co-edited by L. Andrew Cooper and Pamela Turner that features a cinema theme.

In May of 2016, L. Andrew's brand new collection of horror tales, Peritoneum will be launched.  Plans are being developed for a special launch event that will be announced in the near future.

"We are very excited about having L. Andrew Cooper in the Seventh Star Press family," press representative Stephen Zimmer commented. "He is a highly gifted author, a very skilled editor, and has a scholarly command of the horror genre, not just in literature but in film as well. With sagacity and an imagination that is truly unbound, L. Andrew Cooper is going to be working some literary magic with Seventh Star Press in the near future!"

For further information on L. Andrew's forthcoming releases and Seventh Star Press, be sure to visit www.seventhstarpress.com


About L. Andrew Cooper: L. Andrew Cooper devotes extraordinary time to things provocative, scary, and strange. Works include novels Burning the Middle Ground and Descending Lines; short story collections Leaping at Thorns and Peritoneum (2016); non-fiction Gothic Realities and Dario Argento; co-edited fiction anthologies Reel Dark and Imagination Reimagined; and the co-edited textbook Monsters. After a decade studying literature and film at Harvard and Princeton—specializing in horror—he used his Ph.D. to teach about favorite topics from coast to coast in the United States, publish film criticism in academic and mainstream journals, and spend a year as the “film guy” on Louisville, Kentucky’s WDRB-TV. Having lived all over the U.S. (and travelled the world as much as possible, which is not enough), Cooper strives to be a global citizen, but he grew up in the suburbs of Atlanta, Georgia, an experience his readers encounter often. His global interests provide a never-ending supply of good horror movies as well as annoyance to his cat, Samara, who wishes Andrew and his partner James would just stay home.

Tuesday, October 27, 2015

Elements of Storytelling: Theme, or "What Does it Mean?"

Ever been in a conversation where the person you were talking to looks at you with his eyelids all aflutter and his eyeballs rolling in his head, followed by the question, “What’s your point?”

Well, just like in that conversation, if your audience has the same reaction about your masterpiece then it’s usually an indication that something is wrong. And what is wrong is quite simple:

It didn’t mean jack.

That’s what theme is: what the story means. Not what it’s about (that’s the plot and other fun stuff), but what the whole overall purpose of why you just killed all those trees (or fried all those poor little electrons). And you better have a damn good reason for that mass murder; otherwise, Greenpeace and Save the Trees will be all over your ass.

Zap all the electrons you want, though. Nobody gives a crap about them.

Theme is arguably the most important element to a story. Yet, ironically, the more you sweat it the more likely you are to screw it up by getting too preachy. After all, fans only like a dash of sugar and cream in their otherwise pitch-black muck called life, er, uh, coffee. They tend to get testy when you add too much of the good stuff. It’s like supplying a crackhead with the crack he needs, except he’ll complain if you give him too much in addition to overdosing. The best way to handle theme is to simply not worry about what the story means until after your first draft. Let your subconscious guide that part, after all your Evil Twin knows best. It’ll be in the second draft and later edits that, to steal a line from the coolest character in Babylon 5, “The truth points to itself.” Try it; you might even surprise yourself during those rare moments when you discover that your subconscious disagrees with you.

Fortunately, for me, I’ve already delved into the whole concept of themes in a previous column titled Give it Meaning, thus saving my arthritic fingers from having to write half a dozen articles on that element alone. Don’t you just love the Internet?

Ah crap. That column is now a dead link. Don't you just hate the Internet?

Maybe the Internet is trying to tell me something....

Southern Haunts Magick Beneath the Moonlight Now Available in eBook Format

Seventh Star Press is proud to announce that Southern Haunts: Magic Beneath the Moonlight, is now available in eBook format!  From editors Alexander S. Brown and Louise Myers, this latest installment in the Southern Haunts anthology series will take you into the world of witches this Halloween week!



Southern Haunts: Magic Beneath the Moonlight is now available at the following links:




Nook version will be available shortly


Synopsis of Southern Haunts: Magick Beneath the Moonlight: Deep within the South, read about the magickal folk who haunt the woods, the cemeteries, and the cities. Within this grim anthology, eighteen authors will spellbind you with tales of hoodoo, voodoo, and witchcraft.

From this cauldron mix, readers will explore the many dangers lurking upon the Natchez Trace and in the Mississippi Delta. They will encounter a bewitched doll named Robert from the Florida Keys, and a cursed trunk that is better left closed. In the backstreets of New Orleans, they will become acquainted with scorned persons who will stop at nothing to exact their revenge.

These hair raising tales and more await you in Southern Haunts 3: Magick Beneath the Moonlight. Read if you dare.

Authors:

Alexander S. Brown
Angela Lucius
H. David Blalock
C G Bush
Della West
Diane Ward
Elizabeth Allen
Greg McWhorter
John Hesselberg
Jonnie Sorrow
Kalila Smith
Linda DeLeon
Louise Myers
Melissa Robinson
Melodie Romeo
J L Mulvihill
Robert McGough
Tom Lucas

Southern Haunts: Magick Beneath the Moonlight is the third title in the Southern Haunts Anthology Collection




You can also get the other Southern Haunts titles too!


Southern Haunts: Spirits That Walk Among Us (Just 99 cents on Kindle, Nook and Kobo too!)










Southern Haunts: Devils in the Darkness









Monday, October 26, 2015

Stephen Zimmer's Hellscapes, Volume II Now Available in eBook Formats!

Seventh Star Press is proud to announce that Stephen Zimmer's Hellscapes, Volume II, the second installment in his building horror short story collection, is now available in eBook format!



You can get Hellscapes, Volume II for $2.99 at the following links:




Nook version will be live shortly.


Synopsis of Hellscapes, Volume II: Return to the nightmarish, shadowy realms of Hell in the latest installment of the Hellscapes series by Stephen Zimmer. Six brand new, macabre tales of the infernal await you … but be that you only visit these realms, you do not want to share the fates of the inhabitants you will encounter!

Included in the pages of Hellscapes, Volume II:

In “The Cavern”, a man finds his way into a nightmare, subterranean world that leads to an even greater, and more devastating, revelation.

A police officer takes pleasure in violently executing his duties and it appears to be open season in “The Riot” when he is part of an operation sent to crack down on a gathering of people protesting an economic summit nearby. But this is an operation that is going to take a very different kind of turn, one that opens his eyes to a new reality.

A woman finds herself stranded on a high, rocky ledge, along with many other men and women, surrounded by a frothing sea in “Above as Below”. Shadows glide beneath the surface and soon she will discover what lurks within the depths.

“Spots Do Not Change” tells the story of a man who has never had any qualms lying, cheating, or deceiving the women in his life. A reckoning day looms as he comes to understand that his actions have harmed the lives of many others, actions that in the realms of Hell take on forms of their own.

Having spun webs of intrigue and personal destruction at the heights of national politics throughout his life, a man finds webs of another sort to present grave danger when he finds himself lost within a strange wilderness in “Weaving Webs”.

Many are drawn to “The Club” in the heart of the decaying, shadow-filled city of Malizia, hoping for some entertainment and release, or even safety from the monstrous dangers lurking in the darkness. One man struggling against amnesia finds his way to the seemingly popular establishment and its confines give him momentary hope; until he discovers the nature of this night club and those who run it.

About Stephen: Stephen Zimmer is an award-winning author and filmmaker based in Lexington Kentucky. His work includes the cross-genre Rising Dawn Saga, the epic fantasy Fires in Eden series, the sword and sorcery Dark Sun Sawn Trilogy, featuring Rayden Valkyrie, and the Hellscapes and Chronicles of Ave short story collections.

You can find Stephen online at the following places.
Twitter: @sgzimmer
Instagram: @stephenzimmer7


Pick up Hellscapes, Volume 1 for even more infernal adventures!


Kindle

Kobo

Nook

iTunes


Friday, October 23, 2015

Cover Reveal for Stephen Zimmer's Hellscapes, Volume II and eBook Release Information!

Seventh Star Press is proud to reveal the cover art by Aaron Drown (of Aaron Drown Design) for Stephen Zimmer's Hellscapes, Volume II. This new collection of horror tales arrives in eBook next week in time for Halloween!


Hellscapes, Volume II represents Stephen's 11th book release and will be available in eBook format this Monday with the print version to follow in one week.  The eBook release will coincide with a blog tour and a contest with a Kindle Fire HD8 giveaway.

Hellscapes, Volume II returns readers to the nightmarish, shadowy realms of Hell in the latest installment of the Hellscapes series. Six brand new, macabre tales of the infernal await you … but be that you only visit these realms, you do not want to share the fates of the inhabitants you will encounter!

Included in the pages of Hellscapes, Volume II:

In “The Cavern”, a man finds his way into a nightmare, subterranean world that leads to an even greater, and more devastating, revelation.

A police officer takes pleasure in violently executing his duties and it appears to be open season in “The Riot” when he is part of an operation sent to crack down on a gathering of people protesting an economic summit nearby. But this is an operation that is going to take a very different kind of turn, one that opens his eyes to a new reality.

A woman finds herself stranded on a high, rocky ledge, along with many other men and women, surrounded by a frothing sea in “Above as Below”. Shadows glide beneath the surface and soon she will discover what lurks within the depths.

“Spots Do Not Change” tells the story of a man who has never had any qualms lying, cheating, or deceiving the women in his life. A reckoning day looms as he comes to understand that his actions have harmed the lives of many others, actions that in the realms of Hell take on forms of their own.

Having spun webs of intrigue and personal destruction at the heights of national politics throughout his life, a man finds webs of another sort to present grave danger when he finds himself lost within a strange wilderness in “Weaving Webs”.

Many are drawn to “The Club” in the heart of the decaying, shadow-filled city of Malizia, hoping for some entertainment and release, or even safety from the monstrous dangers lurking in the darkness. One man struggling against amnesia finds his way to the seemingly popular establishment and its confines give him momentary hope; until he discovers the nature of this night club and those who run it.


About the Author: Stephen Zimmer is an award-winning author and filmmaker based in Lexington Kentucky. His work includes the cross-genre Rising Dawn Saga, the epic fantasy Fires in Eden series, the sword and sorcery Dark Sun Sawn Trilogy, featuring Rayden Valkyrie, the Harvey and Solomon Steampunk tales and the Hellscapes and Chronicles of Ave short story collections.

Monday, October 5, 2015

Georgia L. Jones is Newest Member of Seventh Star Press Author Family

Seventh Star Press is proud to announce Georgia L. Jones as the newest addition to its family of authors.  This Christmas will see the reissue of the first two books in her Remnants of Life Series, Legends of Darkness, and Witches, with the brand new third title to be released in early 2016.



To coincide with this announcement, Georgia has launched a brand new website at:


The Remnants of Life series is a contemporary, cross-genre journey filled with the paranormal, supernatural, and horror and thriller elements complete with its own mythos. As Georgia describes the series in her own words:

"I have heard that if you want to do something new with the vampire concept it is much like catching a lightning bolt in a bottle. What could possibly be done that hasn’t already been proposed in some way? Since 1897 when Bram Stroker set the stage for the undead creatures, we have seen them evolve into many different things. We have seen them turn into ugly demons, we have seen them as beautiful cunning deathtraps, and we have even seen them sparkle.

Imagine for a moment that there was a world before we existed. Imagine that in that world there were two Gods, one good and one evil, (Nuem and Avore). Each of them had different creatures under them to do their bidding.

Under Nuem, the Warriors were at the top of his hierarchy. Their sole job was to thirst for the blood of the demons. They were his army.

After time of battling one another, Nuem and Avore become bored with the battles that are never ending. They can each make more creatures and the war is doomed to a fate of never ending. They decide to make a new species of creatures, humans. They make a pact that once humans are made they will each go to their homeland, (Nuem to Atheria, and Avore to Vicus), never to return again. Only their creatures can coexist with the humans, but with one rule, “no other creature is ever to mate with the humans”.

Of course, after little time, the Avorian demons break the rule. They begin to mate with the humans and quickly breed evil into them.

The Warriors of Nuem are tasked with trying to keep the balance of good and evil for the humans. This is very difficult since now the humans have the evil that they desire coursing through their veins. They stand strong against that desire because of their devotion to Nuem and his love of the human creatures. They manage for centuries without any attention being drawn to them, until Vlad Tepes.

Vlad fell in love with a Warrior, Tarvoti. He desired her more than anything. When she denied him, he made it his mission in life to impersonate them and expose them as blood thirsty demons or vampires as we know them by. He made it his life-long goal to taint their reputation among humans; hence the legends of vampires were born.

With the Remnants of Life series, I have caught the “lightning bolt” in a bottle. It is wrapped in a nice package that begins with Legends of Darkness, in a modern day southern Missouri setting."



The reissues of Legends of Darkness and Witches will feature brand new cover art and will be available in softcover trade paperback as well as all eBook formats. Get ready for a great adventure brought to you by Georgia L. Jones this holiday season!




About Georgia L. Jones: Georgia L. Jones was born in Columbia, Missouri on September 21st, 1968. In 1992 she settled in the beautiful Ozarks town of Lebanon, Missouri, where she has lived since.

At a young age Georgia learned the value of getting lost in a good book. She has always enjoyed reading and letting her imagination run wild. In her early teenage years she began to put her own stories down on paper as she plunked out the words on an old manual typewriter.

In 1996 Georgia enrolled at Missouri State University where she majored in Psychology. While there she found an untamable thirst for Philosophy and Greek Mythology. Many evenings she can still be found curled up with one of the great Greek Tragedy’s or reading about personal continuity by Rene Descarte.

Georgia L. Jones was born in Columbia, Missouri on September 21st, 1968. In 1992 she settled in the beautiful Ozarks town of Lebanon, Missouri, where she has lived since.

At a young age Georgia learned the value of getting lost in a good book. She has always enjoyed reading and letting her imagination run wild. In her early teenage years she began to put her own stories down on paper as she plunked out the words

Over the years Georgia has harbored the dream of being a published author and written many short stories. On January 10, 2010 she embarked on the dream as she began to bring the characters from her first novel, “Legends of Darkness”, to life. Upon completion in June 2010 she realized that it was not a single book but a series and created the concept of the series “Remnants of Life”.

On September 5, 2010 the “Remnants of Life” series was contracted through a small press publishing house out of Louisville, KY., and so her career began. Through that press, Blackwyrm Publishing, Georgia L. Jones published the first two books in the series, Legends of Darkness and Witches, took part in several anthology works both as an author and editor, and created a new character to add to her own multi-faceted personality, Smarty Mic Smartypants who endeavors into the more cynical and snarky side of life. In September of 2015 she became part of the Seventh Star Press Family which is based out of Lexington, KY. The second edition of the first two books in the “Remnants of Life” series as well as the third book in the series are currently contracted through them.

When her muse isn’t dragging her to lands unknown, you will find her hanging out with her family and friends in the Novalunium Paranormal Mansion, the 1840 farmhouse that she calls home as well as home base for the small Paranormal Research Group that her and a couple of friends have founded.

Sunday, September 27, 2015

Elements of Storytelling: The Plot Twist

The unsuspecting surprise, the destiny-changing revelation, the true villain’s arrival: the ways a plot can be twisted into a pretzel of surprises are many and varied. Yet they contain a few similar requirements in order to be successful.

First off, the twist has to be something that isn’t easy to predict if you want it to be a surprise. But, at the same time, it can’t be something just randomly tossed in (at least not in the final draft of your story). It has to be a logical part of the story’s progression. The audience has to think, after the initial surprise, Ah hah! I see!

A good way to insure this is to toss in a couple foreshadowing hints along the way. If the main antagonist is someone other than who the protagonist had originally thought, the protagonist (and audience) should still have at least heard about this “new” antagonist’s name at least once earlier in the story. If the big threat the protagonist must thwart turns out to be nothing more than a trap, or a red herring, or both, then before the trap gets sprung, there should at least be a couple hints in the story to at least make the audience (and preferably the protagonist as well) suspect that it might be. If the hero’s sidekick is actually a spy working for the villain, then toss in one or two clues to cause some suspicion (but in a “Nah! It can’t be” way).

Another thing to be careful with is to not throw so many plot twists in that you lose your audience. There is no magic number on that. No “five is good but six is bad” because six might be too few, or three too many. It all depends on the story and how well prepared you are when throwing in the   twist(s)—preferably prepared ahead of time, but at minimum before you’ve finished your final edits.

Oh, and uh, like with dating don’t be predictable with any of it. Yeah, I know, goes without saying….

Wednesday, September 23, 2015

Author's Guide to Marketing With Teeth Now Available in eBook Format!

Seventh Star Press is proud to announce that the eBook version of Author's Guide to Marketing With Teeth by Bram Stoker Award-winner Michael Knost is now available in eBook format!

AuthorsGuideMarketingWithTeeth1200

It is currently live on the following platforms:

Synopsis: Author’s Guide to Marketing with Teeth is a collection of essays and interviews on marketing and advertising for authors and books. Michael Knost has spent more than a quarter of a century in marketing, working in the radio, television, and newspaper industries, as well as serving as marketing director and chief marketing officer for several large companies, including those in the automotive industry.

Mr. Knost has taken the lessons he’s learned from his extensive experience and captured the best tips and advice for authors (or anyone in the publishing industry) who hopes to increase sales and/or name brand recognition. Each chapter covers a different subject with tips on theory and execution.

And let’s not forget the interviews. Michael is also including several with successful authors to learn about their personal marketing strategies—from when they began their careers to now. You’ll hear from superstars such as Charlaine Harris, Diana Gabaldon, Jonathan Maberry, Kevin J. Anderson, Lucy A. Snyder, and Dan Poynter.

Friday, September 18, 2015

Uncivil War, Peter Welmerink's Zombie-filled Conclusion to the Transport Trilogy, Now Available in eBook!

Seventh Star Press is proud to announce that Peter Welmerink's Uncivil War, the third installment in the Transport trilogy, is now available in eBook format!


Available now on:

Featuring cover art by Jason C. Conley, and interior illustrations by Tim Holtrop, the novel follows where the action in Transport and Hunt for the Fallen left off.

All is not well in the big city of Grand Rapids. Anti-Zombie Loyalists, loyalists of the late William Lettner, have set the city ablaze... Or so thinks the mayor, ruling city council and the military authority. Little do they know, a snake dwells in their midst, creating this chaos, planning an overthrow of the city’s leadership, with intentions much like Lettner: eradicate the non-living nuisances, and also any of the living who get in the way.

Battle will rage from Grand Rapids streets, into the UCRA enclosure where the city’s protected undead wander, to a small train station and military encampment in the village of Lamont.

And all is not well for Captain Jacob Billet. Coming out of a 3-month coma, he finds he has changed. Not for the better. With the deceased William Lettner dogging his every move, and knowing his days are most likely numbered, Jake just wants to make it to his old homestead before his condition sets him on a different, and very much undesirable path.



About the Author: Peter Welmerink was born and raised on the west side of pre-apocalyptic Grand Rapids, Michigan. He writes Fantasy, Military SciFi, and other wanderings into action-adventure. His work has been published in ye olde wood pulp print and electronic-online publications. He is the co-author of the Viking berserker novel, BEDLAM UNLEASHED, written with Steven Shrewsbury. TRANSPORT was his first solo novel venture. He is married with a small barbarian tribe of three boys.

Find out more about his works and upcoming projects at:
www.peterwelmerink.com





What others are saying about TRANSPORT:



...great cover...
...absolutely love the interior illustrations...top notch...
...impressed with the caliber of the writing in this one...
---Bee's Knees Review

...faced with the two most common threats in modern horror, zombies and basic human nature...it does not feel like something we have seen time and time again...
---The Rage Circus vs The Soulless Void Reviews

...far more compelling than most of the zombie stories you’re likely to pick up...
...a fascinating sign of where zombie narrative, road narrative, and narrative in general might be moving...
---L. Andrew Cooper's Horrific Scribblings
 

Monday, September 14, 2015

Elements of Storytelling - And Action!


Action: when you hear that word, I bet the first thing you think is Kung-fu fighting, blazing guns firing off far more than their magazines can hold, and cars that blow up in total disregard to the laws of physics. While the Action genre is rife with such things, even Romance requires that characters move around and do things—usually things that you wish you had the courage and/or physical health to do with your significant other… oh wait, that would be the Erotica genre, my bad.

But whether doing something cool or just picking up a coffee cup, characters have to do things. While not every action must be done with dramatic flair, sometimes a scene just requires something a little bit more than just “he walked down the hall.” Action can be used to describe character far better than just telling, and it can also enhance dialogue. Indeed, without action, you have no story. Nobody would be going anywhere or doing anything—kinda like The Great Gatsby.

Action is such an important part of a story that it’s almost impossible to move a story along without it. Don’t believe me? Try writing an all-dialogue story once and see for yourself how hard it is to avoid action. Now write a story with no dialogue and only action. Much easier to do, now isn’t it? The importance of action can especially be seen in film. Watch an anime short (like an Aeon Flux episode) that’s all action and no dialogue or read the famous Superman issue where Superman got killed. It can be done. It works. Now just try to find a film where there’s no action at all, and only dialogue. Good luck finding that, and if you do then try not to fall asleep through it.

Action can also be used as a means to hook the reader into the story. Opening a story with “he dove off the cliff, head first toward the onrushing river, with a smile on his face” can leave a reader asking, “Why did he do that?” And thus the reader will read further in order to find out.

And who can ever forget the old Western cliché of walking off into the sunset?

So make sure you put some action into that story, especially if it’s a long story. Otherwise, Cthulu will come and eat you.

Monday, August 31, 2015

Elements of Storytelling - Dialogue

Dialogue can arguably be one of the most, if not the most, important part of characterization. And it’s not about what the character says, but how he says it. While the formatting of the dialogue in a screenplay or comic book is different than from a novel (and for you novel and short story writers, I have something extra for you about dialogue), the character still needs to sound real, and his personality needs to show in the words he uses and how those words are arranged. “I challenge you!” is a completely different personality than “Come at me, bro!” and can also be used as a means to show the overall culture the character has grown up in. Another thing to remember is that people who know each other are not going to say each other’s name at the end of every other sentence:

“Did you take a look at this, Bart?”

“No, Bob, I didn’t.”

“What do you think of it, Bart?”

“I think you need to stop saying my damn name all the time, Bob.”

“Look who’s talking, Bart.”

Unless they’re having hot steamy sex with each other, and even then it’s done passionately:

“Yes, John, yes!”

“Oh, Betty, oh—wait! My name isn’t John!”

Also, wasting precious time (and pages) on idle chitchat that does nothing to progress the story along or helps reveal character depth is, well, a waist. Cut it out, preferably with scissors dabbed in gasoline and set on fire. And for God’s sake, stop having humans talk like robots! Robots talk like robots! Humans talk like humans—except when it’s Mitt the Rombot, but he could be a Cylon, so….

Now that you have a good idea of what not to do, I’ll leave you with a tip on a “to do” that often gets missed: body language. Over 75% of communication is body language, more than the words out of your mouth, more than even how you say those words, your body language is what gets picked up on the most. The characters in your story should be no different. Even the makers of video games understand how important body language can be. With movies and plays, it’s the actors who get that responsibility. With graphic novels, it’s usually the artist with some minor input from the writer on occasion (unless both writer and artist is the same person). But for novels and short stories, well, it’s all you, baby. So stop forgetting about body language.

Now go start crafting some good dialogue!

Tuesday, August 25, 2015

Southern Haunts 3: Magick Beneath the Moonlight Cover Reveal! New Enggar Adirasa Artwork!


Seventh Star Press is proud to reveal the new cover art for Southern Haunts 3: Magick Beneath the Moonlight, the latest in the popular anthology series! From editors Alexander S. Brown and Louise Myers, Southern Haunts 3: Magick Beneath the Moonlight will be released in print and ebook editions this October, just in time for Halloween!




In Southern Haunts 3: Magick Beneath the Moonlight, you will find stories from the following authors:


Alexander S. Brown
Angela Lucius
H. David Blalock
C G Bush
Della West
Diane Ward
Elizabeth Allen
Greg McWhorter
John Hesselberg
Jonnie Sorrow
Kalila Smith
Linda DeLeon
Louise Myers
Melissa Robinson
Melodie Romeo
J L Mulvihill
Robert McGough
Tom Lucas

Synopsis: Deep within the South, read about the magickal folk who haunt the woods, the cemeteries, and the cities. Within this grim anthology, eighteen authors will spellbind you with tales of hoodoo, voodoo, and witchcraft.

From this cauldron mix, readers will explore the many dangers lurking upon the Natchez Trace and in the Mississippi Delta. They will encounter a bewitched doll named Robert from the Florida Keys, and a cursed trunk that is better left closed. In the backstreets of New Orleans, they will become acquainted with scorned persons who will stop at nothing to exact their revenge.

These hair raising tales and more await you in Southern Haunts 3: Magick Beneath the Moonlight. Read if you dare.




Wednesday, August 19, 2015

A Brick Marlin Wednesday Excerpt!

Running Sequence 8 Dash 1 

Chapter 2

Whenever you find yourself in a cemetery, never step on a person’s grave – its powerful bad luck,” according to Gilbert’s grandma admonition. “Worse than breaking a mirror, causing misery longer than seven years.”
            Gilbert’s mom had never believed in such “nonsense”, waving off Grandma and her crazy superstitions. Even his dad told him to ignore Grandma’s “babbling”. Now, considering what had happened to his parents and surrounded by this forbidding landscape, he lent a bit more weight to Grandma’s words. Treading cautiously above and between the presumed dead husks of creatures (no telling if natural or artificial), superstition gripped his spine.
            After all, this is one of the Baron’s Sectors, he thought. Anything is possible, especially here. Everything is on the table, no matter how improbable or bizarre.
            Gilbert climbed a hill, swerving around and between headstones, careful to not traipse over a plot. A stone archway ended his descent, though a swath of a hundred feet or more shoved in every direction multiplied headstones.
            Now what?
            Gilbert noted how the stone construction of the archway seemed ancient and modern at the same time. Rubbing his hand over the serrated, not sharp, deterioration seemed worn from centuries of weather, though fit together seamlessly.
The opening of the arch peaked about six feet above his head.
Through the archway his eyes drew to glyphs etched into the interior faces of the stones. Moving steadily, distracted by mysterious writing, he failed to notice a shimmer in the air as he passed the midway point. Nor did he notice the quality of light deteriorating as he progressed.
The hairs on the back of his neck stood up.
His flesh prickled.
A swath of ominously roiling dark clouds hovered above.
“Uh-oh.” Another Sector!               
Gloom replaced sunlight. The atmosphere energized, different than any other Sector.
Weird.
Fifty feet away, two ghosts appeared. Two dismantled robots sprawled to the side.
Sensing Gilbert’s presence, the ghosts fluidly turned to face him.
Much too far away to make out the details of their facial features, Gilbert strained to do so, returning to an all too familiar sense of being in the wrong place, wrong time, wrong plane of existence.
A glance over his shoulder.
The archway had been replaced by an immense rock cliff face.
Gilbert’s adrenaline recharged, ready to flee.
Back facing the apparitions a chilled breeze struck him in the face, delivering a wavelength of:
“Who is that? Why is a mortal roaming about the graveyard, Eero?”
“No telling… Say, let’s steal this child’s body and keep it for our very own, Polkins.”
“Can you smell that? His blood is fresh and pure! His stamina is strong! A vessel of life we shall both possess!”
“Brilliant idea, Eero! Two possessions are always better than one. Our masters, four demons inside their transparent spheres, the Metempsychosis Quartet, a.k.a. the Reckoning will be pleased with us! Let’s steal his husk of flesh!”
“Yes, let’s!”
Grabbing each other’s hands they became a nebulous blur, darkening, morphing into a vortex, swelling hundreds of feet in height. Then the shapeless dark winds shaped into hundreds of blood-leaking, severed heads of children donning dead masks of flesh, split lips pulled back into grins. One head leading, turned its collective attention to Gilbert as its brethren followed. 
Gilbert rocketed off.
Screeching plagued the air in his wake.
He needed to find some kind of refuge – anywhere – to elude these monsters.
The huge flock of severed heads crested the hill, some bouncing off the ground, speeding momentum of their pursuit. Giggles and guffaws invaded Gilbert’s ears as he shot a glance over his shoulder. Malevolently glowing red eyes and eerie voices ululating up and down etched into his memory.
Gilbert disregarded his late Grandma’s warning and leaped over headstones, leaving shoeprints on grave after grave. He had joined the ranks of those who find it better to beg forgiveness than ask permission.
The heads merged into one improbably huge head, stretched out a snake-slithering forked tongue, flicked the tip at Gilbert’s head, knocking him headfirst into a headstone boring the number 13.
Sinister guffaws cut through the air, dropping like acid rain on Gilbert’s ears.
Pain wrapped a clamp around his head from the crash into the stone and as he looked up, witnessed the huge head explode into its previous state of smaller heads, connecting into thin membrane-fleshed strands, all stemming from a larger head’s empty eye sockets.
Gilbert saw tiny faces, all screaming inside the transparent strands, some imploding, some turning themselves inside out, splattering gore within the interior of the membrane.
Scrambling to his feet he ventured downhill again, lost his balance, tumbled, skidding to a halt in front of a large tomb.
He screamed.
A gargoyle stared down at him. Wings of an angel, clawed feet gripped a stone pedestal mounted above a doorway. Eyes blazed a bright red.
Gilbert grabbed the handle of the wooden door and pulled frantically.
It moved an inch.
The heads shrieked, closed in.
Gilbert gripped the handle with both hands and pulled again.
Screeching ripped an echoed across the land.
Gilbert wrenched the opening wider.
Small mouths chewed into the soil, using their jaws to balance the huge head which imploded, reformed, long white worms shaping a child. The child’s arms and legs became membrane-fleshed strands, a mass of heads at the tips.   
The door opened wide enough for Gilbert to squeeze inside. He barely registered the tingle on his skin and the hairs on the back of his neck rise as he pushed the door closed, excluding the creature outside, sealing himself in the perfectly silent darkness.
He anticipated a thump or pounding from the excluded pursuers.
But the sounds never came.
Silence shrouded the interior of the tomb and a chill touched his skin.  
Gilbert concluded he had entered another Sector. He had felt a tingle. He had felt the hairs stand up on the back of his neck.
Sticking his hands in the darkness he felt a cold stone wall, used it as a talisman to move away from the door, pressing his back against it. Yet again Gilbert had no idea which way to traipse. Standing still was not a viable option.
Scrape of stone far away…
What was that?
Gilbert tried to swallow, his throat parched. Gooseflesh scrambled across his body.
Keeping close to the wall he moved, his fingers touching grooves and indentations. Stick figures, animals and indeterminate geometric shapes in the etchings.
The path took an abrupt ninety degree turn.
The wall vanished.

And the floor.

ShareThis